![]() Updated editor to be more useable (zooming, brush size, scrolling).Īdded the ability to edit the terrain and resources on a map. Started to improve performance of editor.Ĭhanged the user interface on the left side so it is less squashed.Īdded entity tool which lets you add new entities onto the map.Ĭhanged layout of brushes into seperate sections to save space.įixed entity menu closing when deleting / cloning entities.Īdded Wave Editor to change how waves spawn. ![]() ![]() See GitHub for a list of hotkeys.Īdded a visual zombie editor so that zombies within the fog of war can be edited.Īdded options to delete all hidden zombies and entities via map settings menu. Hold 'control' when selecting which zombie to draw. Updated the zombie randomisation tool, holding control and clicking will change the number of each zombie category that appears, holding shift will decrease the number of that zombie type.Īdded the ability to draw random zombies onto the map. Strategic & tactical maps both allow you to display the wind & the cloud cover, so as to ensure you are aware of what it means to turn around into the wind to launch your birds. The game will no longer crash upon loading a map made with the editor for version 9.0.0 and newer.Īdded screens to explain how to save and load maps easily. Here's a quick demo of our interactive dynamic map features in Task Force Admiral, our WW2 carrier game. Added missing units / buildings from the editor prefabs / zombie layer.Īdded support for the new "Fortress Layer" although this doesn't appear to render in game at this stage for some reason.
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